By the nature of the tunnel having to reset reality, restoring things, it overcomes whatever reality used to have the companion captured. I think this is a reliable way to fix it. Might be worth experimenting with.ĮDIT: Just used the chamber and did not change anything. I wonder, with the way the tunnel works at its core, if I even have to change a decision to fix it. At least this is the supposed way to do it but it's buggy right now and you can sometimes not talk with them in the cells that's why the way to use the radiation chamber is the only way / fastest way right now. Just start any random mission, run into a NAR soldier and let him kill you and voila you're in the prison, get your items back and talk to your companion in the cells to free them. Either way, this is the best means of getting companions back.Ĭhernobylite is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.Originally posted by Nigrescence:It would be nice if there were another way to do it. Alternatively, he can simply choose to forget events that involved specific allies, or even restart his relationship with them from scratch. This part requires some trial and error- altering decisions to improve Igor's standing with one companion can lower his standing with another. Fortunately, that penalty can be averted if he uses a radiation chamber.īy altering particular parts of the timeline, Igor can affect his existing relationships, or decisions that contributed to a companion's capture. ![]() Of course, doing so requires Igor to die and comes with the slight penalty of losing some of his inventory. Altering decisions will affect how the game's story has played out so far, including the impact they have on companions. There is also the option to forget a particular event, which allows whole sections of the game to be restarted from scratch. Using chernobylite that can be obtained from the exclusion zone, he can change important choices he has made. Upon dying, Igor is brought to a strange dimension where he can review decisions he has made and has an opportunity to alter the timeline. ![]() Several of the missions will see companions provide conflicting opinions on what the player should do, and they will lose favor with the one they ignore- consistently ignoring a companion's advice will result in poor standing and can lead to the ally choosing to abandon the player. Not having enough beds will force a companion to sleep on the floor causing stress. Failing to properly accommodate a member of the team may result in them deserting, and this can be accomplished in various ways.įor instance, inappropriately distributing food, or simply not having enough for everyone, will lower morale. This can be difficult, since actions that gain favor with one team member might lose it with another, but it is important to find the best possible balance. When this happens, it is usually first brought to the player's attention by the companion failing to return from a mission they were sent on. One way is simply due to being captured by NAR. There are a few different ways companions can be lost. It is also possible to lose companions for various reasons, but there are ways they can be regained. It is also important to keep them well-fed, which can also be tricky when resources run low forcing some to be prioritized over others. Players have to make decisions that gain or lose favor with specific characters. One of the most important parts of the game is keeping up the team's morale, which will often be difficult. Aside from Olivier, who joins at the beginning, there is no set order in which they can be found and recruited, depending on when and in what order the player does their introductory missions. There are a total of five allies present in the Chernobyl exclusion zone for various reasons- Olivier, Olga, Mikhail, Tarakan, and Sashko. There is also a management aspect to the game, with Igor having to constantly build and update a base to accommodate different needs, and assemble a team. Related: Chernobylite: The Best Upgrades For Each Weapon The setup that encourages Igor to evaluate and even change important decisions to produce the best outcome is likely to disorient any player more used to the linear structures of games that inspired Chernobylite. ![]() The game's story about Chernobyl survivor Igor Khymynuk is laden with twists and turns that lead the player in odd directions and set up some peculiar mysteries, and it also comes with some mechanics that can be a bit daunting at first. Chernobylite is a strange game that can be a bit confusing at first due to its unusual structure.
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